![]() This is to add a maximum frame rate to your game, assuring you can not double step. → STEP THREE: Start by setting your frame rate, type in "fps_max 34.6" into the console. → STEP TWO: Here is where you enter the binds, I will explain how and why you require these binds to bunnyhop. → STEP ONE: Because some binds don't take effect while you're in the game, exit any server you are on and goto your main menu and goto options, make sure your developer console is enabled, to do this, goto →options →advanced →enable developer console and make sure the box is checked, then click apply, after that, press the ` key, your console should now be open. Assuming crouch is mapped to Ctrl.First off, a bind is an action you assign to a specific key of your choice, and I will show you how to do this, and what binds you need to use. Assuming jump is mapped to space and crouch is mapped to Ctrl. Sleep, 10 Change this number to 40 or 60 or some other increment of 10 or 15 if the script does not work. Regular bunnyhop/abh script for any source game, assuming jump is mapped to Space. If that's the case, change the Sleep number from 10 to 40. Sometimes when using host_timescale, the scripts may stop working.For a customized key config, you will have to change some keys in the AHK script as well. These scripts assume you use the default controls ingame.If the script has the tag above it, it'll only work when the specified Window is active, and won't work anywhere else However, you'll have to duplicate the same script for each Window (game), in order for it to work with the games you want to. This tag will not stop the script if you enter Steam Overlay In-Game. Some people my find it easier to work with, since you don't have to press a button each time you want to write something in a chat or so. You can also use this tag above your every script, which will automatically enables the script when the specific Window is active. It will also prevent you from alt tabbing.Īdding this line to the top of your script will allow you to enable and disable your script by pressing F7, so you can alt tab and chat: These scripts will mess up your keys and may prevent alt tabbing or even closing the game if you rebind Esc. Script used for Ladderspeeding trick in Half-Life 2, bound to TAB. Script used for Jclip trick in the 2004 Engine version of Half-Life 2, bound to the key H. Script used for Wallclimbing and/or Flying in the 2007 engine, bound to the key C. Using Source Pause Tool is recommended over this as it is tick perfect. Basically, it rapidly sends SPACE inputs, which allows you to bunnyhop, while holding space. ![]() This script is used for bunnyhopping on every game with Source Engine. ![]() DO NOT USE IN OLD ENGINE.Īlias +fronthop "-forward +back -speed +walk +jump wait 5 -back"īind space +fronthop // Change the key if needed ![]() Slightly worse due to having to hold backwards for one tick. Used for backwards circle jumps in new engine HL2.Īlias +backhop "-back -speed +walk +jump"īind space +backhop // Change the key if neededįorwards version of the script above. Unsprints, jumps, cancels going backwards and starts walking on one key press. ![]()
0 Comments
Leave a Reply. |